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Laws of the Game > Match official signals
22 drop-out

Arm points to centre of 22-metre line.

Laws of the Game
Definitions

0-9 22 The area between the goal line and the 22-metre line, and between the touchlines. It includes the 22-metre line but not the goal line or the touchlines. A Actual time Continuous elapsed time (see playing time). Advantage A clear and real tactical or territorial benefit arising afte ... y and winning a free-kick by directly catching an opponent’s kick in the catcher’s own 22 or in in-goa

Laws of the Game > Laws by number
17 Mark

Principle A means of stopping play within a player’s own 22 by directly catching an opponent’s kick. Claiming a mark 17.1 To claim a mark, a player must: a. Have at least one foot on or behind their own 22-metre line when catching the ball or when landing having caught it in the air; and b. Catch a ball that has reached the plane of the 22-metre line directly from an opponent’s kick befor

Laws of the Game > Laws by number
1 The ground

y, snow or artificial turf (conforming to World Rugby Regulation 22). 1.3 The dimensions of the playin ... 0 metres, the distance between the 10-metre lines and 22-metre lines is reduced accordingly. d. Wher ... s are on: a. The dead-ball lines and touch-in-goal lines. b. The goal lines. c. The 22-metre lines. ... l). 1.10 One flag post is positioned in line with the 22-metre line and the half-way line on each sid

Laws of the Game > Laws by number
18 Touch, quick throw and lineout

k of touch is outside the 22, the defending team may take the quick throw inside the 22 but is deemed to have taken the ball into the 22. Quick throw-in Lineout 18.8 Where the game is restarte ... h in the opposition’s 22. Either the team did not take the ball into their half, or a tackle, ruck or mau ... g from inside their own half into touch in the opposition’s 22). Where the player or ball touche

Laws of the Game > Laws by number
21 In-goal

e beyond either), a 22-metre drop-out is awarded to the defending team. 21.5 When the ball-carrier ground ... t anywhere on or behind the 22-metre line; or b. To have a scrum at the place where the ball was kicke ... m restarts with a 22-metre drop-out. Defending player in in-goal 21.12 If any part of a defendin

Laws of the Game > Laws by number
12 Kick-off and restart kicks

e scrum. Other restart kicks (drop-outs) 12.11 Play is restarted with a 22-metre drop-out whe ... s’ in-goal. Type of restart kick Location of kick Sanction line 22-metre drop out On or behind the defending team’s 22-metre line. The 22-metre line. Goal line drop-out On or behind the defendin

Laws of the Game > Law application guidelines
Law changes summary - July 2022

Following the World Rugby Council meeting in May 2022, a number of law changes have been approved. These all come into force for the whole game on 1 July 2022. The five current Global Law Trials – Goal Line Drop-out, 50:22, jackler protection, banning pre-bound pods in open play (flying wedg ... n from previous clarifications. The wordings will change on the digital laws content from 1 July 202

Laws of the Game > Law application guidelines
Head Contact Process - March 2021

Download this guideline as a PDF View video examples of the Head Contact Process for: High Tackle|guidelines/18 Shoulder Charge|guidelines/19 Dangerous cleanout|guidelines/20 Head on head|guidelines/21 Leading elbow / forearm|guidelines/22 Context Player welfare drives World Rugby’s decision making for zero tolerance of foul play, especially where head contact occurs. The focus mus

Laws of the Game > Variations - 7s, 10s, u19, Game On
3 Team

Under-19Addition: If a team nominates 22 players, it must have at least six players who can play in the front row so that there is replacement cover for the loose-head prop, hooker and tight-head prop. Addition: 3.35 A player who has been tactically replaced may replace any injured player.

Laws of the Game > Laws by number
3 Team

y nominate only 22 players in their squad. 3.10 Prior to the match, each team must advis

Laws of the Game > Modified forms - T1, XRugby, Beach, Touch, Tag
Beach Touch Rugby

r or the kicker’s team mates. Law 22: In-Goal In-goal areas may not always be marked on the playing are

Laws of the Game > Modified forms - T1, XRugby, Beach, Touch, Tag
Beach Tag Rugby

e they take part in the game. Law 22: In-Goal In-goal areas may not always be marked on the playing are

Laws of the Game > Modified forms - T1, XRugby, Beach, Touch, Tag
Beach Fives Rugby

e kick awarded to the opposing team Law 22: In-Goal 22.1 A player grounds the ball by holdin

Laws of the Game > Modified forms - T1, XRugby, Beach, Touch, Tag
Touch Rugby

k ten metres from the mark for the original sanction Law 22: In-Goal In-goal areas may not alway

Laws of the Game > Modified forms - T1, XRugby, Beach, Touch, Tag
Tag Rugby

m the mark has run ahead of them before they take part in the game. Law 22: In-Goal In-goal areas ma

Laws of the Game > Variations - 7s, 10s, u19, Game On
1 The ground

n 100 metres, the distance between the 10-metre lines and 22-metre lines is reduced accordingly.

Laws of the Game > Law Clarifications
Clarification 1-2022

y into in-goal; or a penalty/drop kick at goal strikes the post and remains in in-goal = 22 Drop out (Law 12.1 ... r the new Global Law Trials for season 2021-22, Laws 12 and 21 were amended with the intentio ... l strikes the post and remains in in-goal = 22 Drop-out (Law 12.11) Passed into in-goal by a defende

Laws of the Game > Variations - 7s, 10s, u19, Game On
12 Kick-off and restart kicks

g team is awarded a free-kick. 11 [Replacement] 12.11 Play is restarted with a 22-metre drop-ou ... g player and is made dead by an opponent, play is restarted with a 22-metre drop-out.