Head Contact Process - Dangerous cleanout

1

Penalty - direct head contact with no leading shoulder and the arriving player was attempting to wrap

2

Red card - direct head contact with a high degree of danger, high speed and a swinging arm

3

Red card - direct head contact with a high degree of danger and the arriving player had time to readjust his height

4

Red card - direct neck contact with a high degree of danger, high speed and a leading shoulder

5

Yellow card - high speed and direct contact but mitigation as there was no time to adjust when contact point shifted by actions of another player